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Learning objectives

You can use this table to help plan progression in children's learning. It identifies which objectives relate to each unit in this block.

Objectives Unit 1 Unit 2 Unit 3
Solve one-step and two-step problems involving whole numbers and decimals and all four operations, choosing and using appropriate calculation strategies, including calculator use tick tick tick
Use knowledge of rounding, place value, number facts and inverse operations to estimate and check calculations   tick tick
Use efficient written methods to add and subtract whole numbers and decimals with up to two places   tick tick
Use understanding of place value to multiply and divide whole numbers and decimals by 10, 100 or 1000 tick tick  
Refine and use efficient written methods to multiply and divide HTU×U, TU×TU, U.t×U and HTU÷U   tick tick
Use a calculator to solve problems, including those involving decimals or fractions (e.g. to find 3/4 of 150 g); interpret the display correctly in the context of measurement tick tick tick
Read and plot coordinates in the first quadrant; recognise parallel and perpendicular lines in grids and shapes; use a set-square and ruler to draw shapes with perpendicular or parallel sides tick tick tick
Complete patterns with up to two lines of symmetry; draw the position of a shape after a reflection or translation     tick
Estimate, draw and measure acute and obtuse angles using an angle measurer or protractor to a suitable degree of accuracy; calculate angles in a straight line   tick tick
Read, choose, use and record standard metric units to estimate and measure length, weight and capacity to a suitable degree of accuracy (e.g. the nearest centimetre); convert larger to smaller units using decimals to one place (e.g. change 2.6 kg to 2600 g) tick tick tick
Interpret a reading that lies between two unnumbered divisions on a scale tick tick tick
Draw and measure lines to the nearest millimetre; measure and calculate the perimeter of regular and irregular polygons; use the formula for the area of a rectangle to calculate the rectangle's area tick tick tick
Read timetables and time using 24-hour clock notation; use a calendar to calculate time intervals tick   tick